Learn to Fly 3 Update from the Developer
So it's obvious the Lightbringer is way behind his development deadline for Learn to Fly 3 which was originally pencilled in for release in November 2014. Since that date expired there's been an update, not with regards to the release date but what has been accompolished so far in the game's development. Click here to view them.
Lightbringer has remarked in his latest newsletter at the begining of March 2015 that the game is coming out very soon.
Some of the items & features in Learn to Fly 3
Our Own Opinion: Learn to Fly 3 is a Sequel Worth Waiting For
Both Learn to Fly and its sequel cracked us up with its plucky hero, determined to prove the world wrong about penguins being flightless. With the proper motivation, there is no iceberg too high or too tough for a penguin. Well, at least when there are rockets and gliders mixed in. After the second game's stellar improvements, what else could we possibly want to see in a sequel?
We definitely want a continuation of the endearing, witty storyline that the series is known for. While the merits of the game are by no means just skin deep, the simple explanation provided for the lead character's motivations is definitely brilliant. Perhaps in the third game we will see our hero educating another penguin on the dos and don'ts of flying. Better yet, he can coach a few dozen penguins in a flight academy. This could be something the Happy Feet crowd can relate to, complete with some sort of clever spoof.
As for the game mechanics, we hope that Light Bringer doesn't fix what isn't broken. Like say, the game's accessible control scheme. For the first two titles, the keys to mind could be counted on one hand and so it is a cinch to learn for both new players and young genre fans alike.
The pace wherein you are able to acquire upgrades in Learn to Fly may have been a deal breaker for some, but this was effectively addressed in the sequel with the money booster in the Bonus Shop. The third title could implement a means to tailor your penguin's initial stats at the start of the game. Think of it as rolling a character in Dungeons and Dragons. This adds some depth in terms of strategizing. No longer will you simply opt for the best equipment per category. If you want to minimize the number of days spent grinding, you will have to complement your character build and play style. Plus, it ensures that each run is different, adding to the game's replayability.
To push the character building concept even further, a means to customize the appearance of your penguin could be a nifty feature. Adding aviator shades or changing your hero's skin hue to purple may just be a vanity-based decision, or it could be because shades add significantly to the Speed stat. Bottom line is, cartoon penguins with mohawks or epic pilot scarves are just downright amusing to see.
Offering a break from the main story, new game modes were introduced in Learn to Fly 2. Tripling Learn to Fly's replayability, these new modes added something extra for those who suited up their penguin and stuck it out to see the conclusion of his mission. While Learn to Fly 3's content will be substantial enough with the Story, Arcade and Classic modes present, it would be interesting to see mini games added to the mix. These could be about winning against another penguin or collecting as many balloons as you can before hitting an iceberg.
In terms of graphics, Learn to Fly's visuals have already hit a comfortable plateau. From the menus to the penguin sack dummy, there is always something to like regardless of the scenario. For Learn to Fly 3, we would like to see this visual flavor retained in general but we're open to having something fresh to enjoy - perhaps a penguin resembling the villain in The Wrong Trousers. More details, smoother frame rate and stylized cut scenes are always a welcome improvement. Retain the number of tunes to choose from and the sequel is all set.
With Learn to Fly being such a well-loved series, the possibilities are virtually endless. At present, the content is pretty impressive and the bar is set pretty high for the next title. But no matter what comes next for the little penguin that could, there will definitely be plenty of Learn to Fly devotees to help him, or another budding flight-worthy penguin, suit up and disprove Kiwipedia's article.
Latest Game Development Goals Achieved(as of March 4th 2015)
- Motion-blurred clouds / sky
- Around 50 different obstacles flying around, a lot with unique behaviors
- About 90% of all items and bonus items are now implemented and working, the remaining are mostly jokes, gimmicks and optional stuff
- Did 2 major re-balancing which completely changed the flow of the game, still more tweaks to come
- Added many functions to the shop like moving items around, duplicating items, quick-selling and other things along those lines
- Added many options to the game, from quality/graphics one to fully-customizable controls
- Added "over-levels" to basically every item in the game. Anything you like can be upgraded an extra 30 levels. Want to fly to space using balloons? If you got the money!
- Fully customizable, components-based HUD in flight. You can decide which info you want displayed like speed, altitude, wind, drag and so on, and also change HUD styles!
- Make obstacles destroyable if you hit them hard enough. Dodging is for dodos.
- Bonus Items can now be turned off/on once you purchased them, great for messing around.
- Medals (63 of them at the moment)
- Complete overhaul of the shop screen to look extra kickass
- Complete overhaul of the bonus shop screen too
- End-game reward cards (each completed game will earn you 5 special rewards, from bonus points to unique unlockable items)
- Added the story mode endgame event of leaving earth and flying into space
- Added over 100 character customization items! Make that penguin extra fabulous!
- Customizable penguin and spaceship color (hue, brightness, contrast and saturation)