Learn to Fly Game

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Equip Your Penguin with High Tech Gliders and Dangerous Rockets in Learn to Fly

If you have ever wondered what penguins truly felt about their flightless nature, then you better check out Learn to Fly. This silly launch game will definitely make you laugh at the bird's attempts at taking to the skies, yet you cannot help but root for the little guy all the same. With gliders and rockets at your disposal, you must help the penguin improve his formula to success in order to finally learn to fly.

New to the launch game genre? With only three control buttons to mind, maneuvering the penguin will be a breeze. Adjusting the flight angle is done by using the Left and Right keys while pressing the Space Bar gives the penguin a speed boost after purchasing a rocket. There is no way to reach the goal right off the bat. The game starts out slow, with gliding almost downright impossible. Thankfully, with every failure comes an amount of money which may then be used to fund upgrades.

The upgrade system in the game is more a necessity than a way to make things easier. The real fun begins once you gather enough upgrades to significantly extend the distance which the penguin can travel. You may purchase a glider, which in turn has three different types. Ranging from your run-in-the-mill makeshift paper wings to something that looks like it was taken off an airplane, a glider turns the penguin's dream into a reality. We definitely appreciate the fact that with each glider comes a different type of meter. Each more sophisticated than the last.

There are also three different rockets which boost the distance covered. Racing game fans could relate the effect of this nifty add-on to a nitro boost. Every improvement multiplies the effectivity of the rocket, so as it is with every upgrade, there is really no choice but to gather enough funds to afford the best one.

After acquiring a rocket, you may invest funds into rocket fuel research. This extends the life of your booster per launch and will definitely be key in beating the game for good.

These boosts are not confined to his equipment. Improving Ramp Height for instance, increases the height of the sliding platform as opposed to the sea level. You may also opt to make a slope more slippery (and in turn increase the speed of the ambitious bird) with the use of Acceleration. Air Resistance ensures that less speed is lost due to wind direction. Allocating research funds ten times to each of these upgrades maximizes them.

So the game is called "Learn to Fly", but your real goal is to reach a height of 225 feet, glide for 35 seconds and speed up to 225 mph. Covering a distance of 6000 feet nets you an ending and finishes the game for good. These milestones are all tracked with the use of in-game achievements which unlock either after plummeting down to icy waters or getting past the 6000 feet mark. Once you manage to earn all of them, there is really nothing much left to go back to. Sure, you can try to start from scratch in order to finish the game in a fewer number of days but that's pretty much it. There are no additional Easter eggs or unpredictable factors to go back to in a re-run of the game.

Learn to Fly is definitely a game for patient players who do not mind investing a little time to learn the ropes and earn equipment. Launch game fans may not find anything novel in this first title, but may find that the sequel is more to their tastes. The storyline, though short, is full of wit and humor. This lends the supposedly generic penguin some much needed charm in the personality department. With a solid distance restriction, the replayability is quite low. But again, there is a sequel which can make up for it anyway.

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